Syntax for a game object component variable on a transform in an FBX hierarchy?
I have a known incoming transform hierarchy from Maya like this:root|one|two|threeIf I want to refer to a variable on transform three in Maya I would use:root|one|two|three|threeShape1.varAfter...
View ArticleHow to 'Lerp' random local vectors? (Solved!)
I want my character to randomly fly around smoothly. I'm at a loss as to why this doesn't work :( private var randDir : Vector3; private var curDir : Vector3; private var oldDir : Vector3; private var...
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